Difference between revisions of "The Amazing Amstrad Omnibus"
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| == Information == | == Information == | ||
| + | {|{{Prettytable|width: 700px; font-size: 2em;}} | ||
| − | + | |Title:|| The Amazing AMSTRAD Omnibus | |
| − | + | |- | |
| − | + | |Authors:|| Martin Fairbanks | |
| − | + | |- | |
| − | + | |Publiser:|| Interface Publications | |
| − | + | |- | |
| − | + | |Year:|| 1985 | |
| − | + | |- | |
| − | + | |Pages:|| 415 | |
| − | + | |- | |
| − | + | |ISBN:|| '''0-907563-82-1''' | |
| + | |- | ||
| + | |} | ||
| == Contents == | == Contents == | ||
Revision as of 11:58, 13 November 2006
This book covers many aspects of computing.. General structured programing, basic usage of CP/M, Artificial Intelligence(various games) and the firmware
Information
| Title: | The Amazing AMSTRAD Omnibus | 
| Authors: | Martin Fairbanks | 
| Publiser: | Interface Publications | 
| Year: | 1985 | 
| Pages: | 415 | 
| ISBN: | 0-907563-82-1 | 
Contents
1. The Amstrad Graphics Companion 2. The Amstrad Disc Companion 3. Exploring Artificial Intelligence 4. Logo-K 5. Entertainment 6. Creating Adventures 7. Structures Programming 8. Utility and Practical Programs 9. Crackers and Corkers Appendices

