Difference between revisions of "Sound, Graphics & Data Handling"
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|Title:|| '''Sound, Graphics & Data Handling''' | |Title:|| '''Sound, Graphics & Data Handling''' | ||
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| − | |-|Authors:|| Sean Gray|-|Publisher:|| [[Glentop]]|-|Year:|| 1985|-|Pages:|| 191|-|ISBN:|| '''0-907792-40-5''' | + | |Authors:|| Sean Gray |
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| + | |Publisher:|| [[Glentop]] | ||
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| + | |Year:|| 1985 | ||
| + | |- | ||
| + | |Pages:|| 191 | ||
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| + | |ISBN:|| '''0-907792-40-5''' | ||
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== Contents == | == Contents == | ||
Revision as of 04:38, 28 May 2014
Information
| Title: | Sound, Graphics & Data Handling |
| Authors: | Sean Gray |
| Publisher: | Glentop |
| Year: | 1985 |
| Pages: | 191 |
| ISBN: | 0-907792-40-5 |
Contents
Introduction. Chapter 1 - BASIC. Chapter 2 - Graphics BASIC. Chapter 3 - Sound. Chapter 4 - Video-Game Mechanics. Chapter 5 - Data Handling. Appendix 1 - Arithmetic Statements. Appendix 2 - Using the Data Recorder and Disc Unit. Appendix 3 - Printers. Appendix 4 - Character Codes. Appendix 5 - Special Control Codes. Appendix 6 - Defining Characters.