Difference between revisions of "Spindizzy"
From CPCWiki - THE Amstrad CPC encyclopedia!
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|Image = [[Image:Spindizzy_FrontCover.jpg|center|300px|Spindizzy front cover]] | |Image = [[Image:Spindizzy_FrontCover.jpg|center|300px|Spindizzy front cover]] | ||
|Developer = [[Paul Shirley]] | |Developer = [[Paul Shirley]] | ||
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|Language = {{EN}} | |Language = {{EN}} | ||
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[[File:Spindizzy.png|thumb|right|GERALD collecting some jewels]] | [[File:Spindizzy.png|thumb|right|GERALD collecting some jewels]] | ||
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==Video== | ==Video== | ||
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| + | {{YT|XHNokiLOF0w}} | ||
| + | {{YT|1bqHFeyWje8}} | ||
==Download== | ==Download== | ||
Latest revision as of 15:19, 20 August 2014
| Spindizzy | ||
|---|---|---|
| Developer | Paul Shirley | |
| Company | ||
| Publisher | Electric Dreams | |
| Musician | ||
| Release | 1986 | |
| Platform(s) | CPC, Atari 8-bit, C64, ZX Spectrum | |
| Genre | Arcade | |
| OS | ||
| Game Modes | Single player | |
| Controls | ||
| Media | ||
| Language | ||
| Information | ||
Spindizzy is a 1986 isometeric action/puzzle game by Activision in the vein of the earlier Marble Madness. The game is about navigating the 3-D terrain with a gyro-shaped probe called GERALD, collecting jewels and trying not to drop into the bottomless pit that surrounds the visible terrain. There are ramps, trampolines, and other features that require a skillful buildup of momentum, while switches on the floor control machinery such as elevators.
This game was followed up by Spindizzy Worlds on 16-bit machines such as the Amiga, Atari ST and SNES.
Video
{{#ev:youtube|eCgKfMLjsFc|450}} {{#ev:youtube|4lwcbccgpCQ|450}} {{#ev:youtube|XHNokiLOF0w|450}} {{#ev:youtube|1bqHFeyWje8|450}}