Difference between revisions of "Sensational Games for the Amstrad CPC464"
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| − | |Title:|| Sensational Games for the Amstrad CPC 464 | + | |Title:|| '''Sensational Games for the Amstrad CPC 464''' |
|- | |- | ||
|Authors:|| Jim Gregory | |Authors:|| Jim Gregory | ||
|- | |- | ||
| − | | | + | |Publisher:|| [[Granada Publishing]] |
|- | |- | ||
| − | | | + | |Publisher:|| [[Collins]] |
|- | |- | ||
|Year:|| 1984 | |Year:|| 1984 | ||
| Line 26: | Line 26: | ||
<pre> | <pre> | ||
| − | |||
| − | + | Preface. | |
| − | + | Introduction. | |
| − | + | Techniques used in the Programs. | |
| − | 1. Text games | + | Subroutines. |
| − | 2. Classic games | + | |
| − | 3. Two-player games | + | 1. Text games. |
| − | 4. Dice games | + | 2. Classic games. |
| − | 5. Card games | + | 3. Two-player games. |
| − | 6. Mind games | + | 4. Dice games. |
| − | 7. Arcade style games | + | 5. Card games. |
| − | 8. Educational games | + | 6. Mind games. |
| − | 9. Utility collection | + | 7. Arcade style games. |
| + | 8. Educational games. | ||
| + | 9. Utility collection. | ||
| + | |||
| + | Appendix 1: Complete Amstrad character codes. | ||
| + | Appendix 2: Defined character design aid. | ||
| + | Appendix 3: 20, 40 & 80-column screen layout planner. | ||
| + | Appendix 4: Amstrad memory map. | ||
| + | Appendix 5: Amstrad colour table. | ||
| + | Appendix 6: Quick syntax checker. | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
</pre> | </pre> | ||
| − | [[Category:Books]] | + | ==Download== |
| + | |||
| + | *[http://forum.classic-computing.de/index.php?page=Thread&threadID=8221 PDF] (52 MB) | ||
| + | |||
| + | [[Category:Books]] [[Category:Book cover]] | ||
Latest revision as of 07:44, 13 September 2015
Information
| Title: | Sensational Games for the Amstrad CPC 464 |
| Authors: | Jim Gregory |
| Publisher: | Granada Publishing |
| Publisher: | Collins |
| Year: | 1984 |
| Pages: | 200 |
| ISBN: | 0-246-12614-0 ( on Granada Publishing ) |
| ISBN: | 0-00-383121-3 ( on Collins ) |
Contents
Preface. Introduction. Techniques used in the Programs. Subroutines. 1. Text games. 2. Classic games. 3. Two-player games. 4. Dice games. 5. Card games. 6. Mind games. 7. Arcade style games. 8. Educational games. 9. Utility collection. Appendix 1: Complete Amstrad character codes. Appendix 2: Defined character design aid. Appendix 3: 20, 40 & 80-column screen layout planner. Appendix 4: Amstrad memory map. Appendix 5: Amstrad colour table. Appendix 6: Quick syntax checker.
Download
- PDF (52 MB)