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| − | [[Category:FutureOS]]
| + | == Introduction == |
| − | G-MSK - Graphical Mode 0 to Sprite Converter
| + | |
| | | | |
| | + | G-MSK ("Graphical Mode 0 to Sprite Converter") is a program for [[FutureOS|FutureOS]], that allows to convert a part of a Mode 0 screen (use cursor to choose) to the CPC-Plus Sprite RAM. The Converter uses all 16 CPC-Plus sprites. You can save the sprites to disc and use them in your own demos, programs and games. |
| | | | |
| − | == Introduction ==
| + | For a manual, see here: [[GMSK:Manual|GMSK:Manual]] |
| | | | |
| − | Version: 0.39 alpha
| + | == Supported graphic formats == |
| | | | |
| − | This [[FutureOS]] program allows to convert a part of a Mode 0 Screen
| + | *native 17 KB CPC screens (from SAVE"PIC",b,&C000,&4000). |
| − | (use cursor to choose) to the CPC-Plus Sprite RAM. The Converter uses | + | *16 KB screens (16 KB pure graphic data, without file-header). |
| − | all 16 CPC-Plus Sprites. You can save the Sprites to disc and use them
| + | *OCP screens (uncrunched and crunched) with PALette file. |
| − | in your own Demos, Programs and Games.
| + | |
| | | | |
| − | == Control of GMSK == | + | == Weblink == |
| | | | |
| − | After launching the program, you can use both joysticks, the CPC-keyboard
| + | *[http://futureos.cpc-live.com/files/GMSK.zip GMSK download] |
| − | (cursor keys and copy) or some mice (c'est le souris). No lightpen support!
| + | *[http://www.FutureOS.de Homepage] |
| | | | |
| − | | + | [[Category:Applications]] |
| − | == How to use the GMSK ==
| + | [[Category:CPC_Plus]] |
| − | | + | [[Category:FutureOS]] |
| − | * Insert Disc named "GMSK.dsk" to Drive A.
| + | [[Category:Graphic]] |
| − | * Start FutureOS throug RSX-command !OS.
| + | |
| − | * Read Directory of the Drive (first tag A-Icon, then use/tag DIR-Icon).
| + | |
| − | * Tag file "- G-MSK .64K"
| + | |
| − | * Run Program G-MSK (use RUN-Icon, at down left side). (now you should see the CBM-Desktop of the converter).
| + | |
| − | * Press Copy to activate "File", then
| + | |
| − | * Press Copy to activate "Load Pict.", then (read the message, that no file is tagged until yet).
| + | |
| − | * Press Space to get back to the FutureOS-Desktop (temporarily). (now you see the FutureOS-Desktop like usual).
| + | |
| − | * Press Shift or Control to show the Directories of tagged drives.
| + | |
| − | * Tag picture to convert (place it on the disc previously).
| + | |
| − | * Click at OK-Icon (right side). (now you should see the CBM-Desktop of the converter again).
| + | |
| − | * Press Copy to activate "File".
| + | |
| − | * Press Copy to activate "Load Pict.".
| + | |
| − | * Select "Y" and press Copy to load Picture. (the picture will be loaded, uncompressed and a PAL-file will be loaded too). (You can now choose the arrangement of the sprites, but first ...)
| + | |
| − | * Move "cursor" right to "Conversion" and press Copy.
| + | |
| − | * Move the graphical cursor to the portion of the screen, which should be
| + | |
| − | converted.
| + | |
| − | * Press Copy again to activate function "Pic. -> Sprite"
| + | |
| − | * Have a look at the Picture and then press Space.
| + | |
| − | * Have a look at the converted Sprites!!! (enjoy it for a while *g* or shout!)
| + | |
| − | * Press Space again go come back... to GMSK ;-)
| + | |
| − | * Press Copy to activate "File".
| + | |
| − | * Move down three lines (use Cursor-down key).
| + | |
| − | * Press Copy to activate "Save Spri.", to save the new Sprites to Disc.
| + | |
| − | * Hit Return to accept Drive, User and Name (or change it, if you like).
| + | |
| − | (don't use little letters, if you want to use the file later with AmsDOS).
| + | |
| − | * Press Copy to activate Menue "File".
| + | |
| − | * Move completely down (cursor down key) to the bottom of menue "File".
| + | |
| − | * Select function "End" (use Copy).
| + | |
| − | * Select "Yes" and press Copy. (now you've left GMSK, you should see the FutureOS-Desktop again).
| + | |
| − | * Touch Shift or Control key to see the saved Sprites in one of the directories.
| + | |
| − | (if not - shout loud! ... mail tfm, kick as and ... then try again).
| + | |
| − | * Quit FutureOS (... or have some more fun, creating other Sprites).
| + | |
| − | | + | |
| − | You can now load the converted Sprites to the ASIC-Sprite-RAM (adress &4000),
| + | |
| − | to work with them.
| + | |
| − | The color-palette of the Sprites is located between &6422 and &643F (&1E Bytes,
| + | |
| − | two bytes for every PEN from 0 to &0F).
| + | |
| − | | + | |
| − | | + | |
| − | == Supported functions in GMSK ==
| + | |
| − | | + | |
| − | Menue File:
| + | |
| − | * Load Pict. (see 5. Supported graphic formats).
| + | |
| − | * Save Pict.
| + | |
| − | * Load Spri.
| + | |
| − | * Save Spri.
| + | |
| − | * Close (same as End)
| + | |
| − | * Version (shows actual program version)
| + | |
| − | * End
| + | |
| − | | + | |
| − | Menue Process:
| + | |
| − | * Clear (clears loaded Picture and ASIC-Sprite-RAM)
| + | |
| − | | + | |
| − | Menue Options:
| + | |
| − | * Colour (but only for PENs, not for Sprites until now).
| + | |
| − | * Language (english, german, french, and others if YOU translate!).
| + | |
| − | | + | |
| − | Sprite Format:
| + | |
| − | * M0 -> 2(X)*8(Y) (sets 2 Sprites in X and 8 Sprites in Y)
| + | |
| − | * M0 -> 3(X)*5(Y)
| + | |
| − | * M0 -> 4(X)*4(Y)
| + | |
| − | * M0 -> 5(X)*3(Y)
| + | |
| − | * M0 -> 8(X)*2(Y)
| + | |
| − | * every 2. line x (only every second scan line will be used)
| + | |
| − | | + | |
| − | Conversion:
| + | |
| − | * Pic. -> Sprite (the real function of the program).
| + | |
| − | * Show picture
| + | |
| − | * Show sprites
| + | |
| − | | + | |
| − | Help
| + | |
| − | * Help
| + | |
| − | * Menue
| + | |
| − | * -$$$-
| + | |
| − | * .www.
| + | |
| − | | + | |
| − | | + | |
| − | == Supported graphic formats ==
| + | |
| − | | + | |
| − | * native 17 KB CPC screens (from SAVE"PIC",b,&C000,&4000).
| + | |
| − | * 16 KB screens (16 KB pure graphic data, without file-header).
| + | |
| − | * OCP-Screens (uncrunched and crunched) with PALette file.
| + | |
| − | If you load an OCP-Art-Studio Screen, GMSK looks automatically for a
| + | |
| − | .PAL file. If a .PAL file is present the PENs and Sprite-Colors are set.
| + | |