Difference between revisions of "Wolfenstrad"
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| − | Demo by [[Optimus]] with graphics by Voxfreax and music by Sice. It showcases a ray-casting engine resembling the Doom title; the user can actually navigate the generated labyrinth. Wolfenstrad was developed in SDCC C code and Z80 assembly. | + | Demo by [[Optimus]] with graphics by [[Voxfreax]] and music by [[Sice]]. It showcases a ray-casting engine resembling the Doom title; the user can actually navigate the generated labyrinth. Wolfenstrad was developed in [[SDCC]] C code and [[Z80]] assembly. |
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| + | == Youtube == | ||
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| + | {{#ev:youtube|hUJqPy5oTis|300}} | ||
== Pictures == | == Pictures == | ||
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[[Category:Demos 2012]] | [[Category:Demos 2012]] | ||
| + | [[Category:Video contents]] | ||
Latest revision as of 04:15, 21 March 2012
Demo by Optimus with graphics by Voxfreax and music by Sice. It showcases a ray-casting engine resembling the Doom title; the user can actually navigate the generated labyrinth. Wolfenstrad was developed in SDCC C code and Z80 assembly.
Youtube
{{#ev:youtube|hUJqPy5oTis|300}}
Pictures
- Wolfenstrad screen
Links
Page at Pouet.net