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'''Creating Amstrad Games with a Bang'''<br /> | '''Creating Amstrad Games with a Bang'''<br /> | ||
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| − | When writing games for the Amstrad CPC464, with explosions, it is sometimes an enhancement to make the screen shudder during the bang. The first two OUTS turn it out; the second two turn it off.OUT &BC00,8:OUT &BD00,1 OUT &BC00,8:OUT &BD00, | + | When writing games for the Amstrad CPC464, with explosions, it is sometimes an enhancement to make the screen shudder during the bang. The first two OUTS turn it out; the second two turn it off. |
| + | <br />OUT &BC00,8:OUT &BD00,1 | ||
| + | <br />OUT &BC00,8:OUT &BD00,0 | ||
| + | The following routine is a simple, but flashy way to clear the screen: | ||
| + | <br /> | ||
| + | LOCATE 1,1:SOUND 130,0,50,3,0,0,1:PRINTSTRING$(25,11); | ||
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| + | |||
| + | May 1985 issue of [[Personal Computer News]] | ||
| + | |||
| + | [[Category:Magazines]][[Category:CPC_Press]][[Category:Personal_Computer_News]] | ||
Latest revision as of 10:59, 19 July 2020
Creating Amstrad Games with a Bang
When writing games for the Amstrad CPC464, with explosions, it is sometimes an enhancement to make the screen shudder during the bang. The first two OUTS turn it out; the second two turn it off.
OUT &BC00,8:OUT &BD00,1
OUT &BC00,8:OUT &BD00,0
The following routine is a simple, but flashy way to clear the screen:
LOCATE 1,1:SOUND 130,0,50,3,0,0,1:PRINTSTRING$(25,11);
May 1985 issue of Personal Computer News