Difference between revisions of "Pac-Mania"
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| [[File:Pacmania title.png]]   [[File:Pac04.png]] | [[File:Pacmania title.png]]   [[File:Pac04.png]] | ||
| − | Notice the attributed colours artefacts in the intro page and in game's HUD, a delightful and typical signature  | + | Notice the attributed colours artefacts in the intro page and in game's HUD, a delightful and typical signature from the ZX Spectrum origin. | 
| Notice also how the game manages to display 6 colours on screen yet remains mono-colour in the playfield. This heavy raster use may also be a cause of sluggishness. | Notice also how the game manages to display 6 colours on screen yet remains mono-colour in the playfield. This heavy raster use may also be a cause of sluggishness. | ||
Revision as of 11:48, 5 October 2011
A classic Arcade Port from the acclaimed Namco's Pac-Mania.
Yet it was also a Speccy Porc of death.
Information
| Title: | Pac-Mania | 
| Company: | Grandslam | 
| Type: | isometric PacMan | 
| Year: | 
Editor : Grandslam
Editor in spain : Zafiro Software
Program Code by : Shaun HOLLINGWORTH, Peter HARRAP, Craig GRIST Graphics by : Jason WILSON Music Arranged by : Ben DAGLISH
Screenshots
Notice the attributed colours artefacts in the intro page and in game's HUD, a delightful and typical signature from the ZX Spectrum origin.
Notice also how the game manages to display 6 colours on screen yet remains mono-colour in the playfield. This heavy raster use may also be a cause of sluggishness.


