| Spindizzy | ||
|---|---|---|
| Developer | Paul Shirley | |
| Company | ||
| Publisher | Electric Dreams | |
| Musician | ||
| Release | 1986 | |
| Platform(s) | CPC, Atari 8-bit, C64, ZX Spectrum | |
| Genre | Arcade | |
| OS | ||
| Game Modes | Single player | |
| Controls | ||
| Media | ||
| Language | ||
| Information | ||
Spindizzy is a 1986 isometeric action/puzzle game by Activision in the vein of the earlier Marble Madness. The game is about navigating the 3-D terrain with a gyro-shaped probe called GERALD, collecting jewels and trying not to drop into the bottomless pit that surrounds the visible terrain. There are ramps, trampolines, and other features that require a skillful buildup of momentum, while switches on the floor control machinery such as elevators.
This game was followed up by Spindizzy Worlds on 16-bit machines such as the Amiga, Atari ST and SNES.
Video
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