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Turbo Esprit

22 bytes added, 13:18, 17 October 2013
Gameplay is further complicated by the fact that you will have to constantly switch back and forth between forward view and the map to locate your target cars. While you are looking at the map, the game is not paused but continues in real-time, so if you are not careful, your car may e.g. crash against a wall and blow up while you are studying the map. So gameplay is actually a bit of a chore and not very child friendly.
So perhaps the main attraction of the game is the very fun practice mode where you can roam one of the four cities as you wish (optionally mowing down pedestrians and blowing up as many cars with your machine gun as you like, racking up an enormous penalty score).
''Turbo Esprit'' might be considered the predecessor of open world racing games like [http://en.wikipedia.org/wiki/Grand_Theft_Auto_%28series%29 ''Grand Theft Auto''] or ''Driver: San Francisco'', except Rockstar would probably never admit this. But the fact is that this 8-bit game delivered a remarkable open world experience for its time.
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