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Turbo Esprit

163 bytes added, 13:37, 17 October 2013
So perhaps the main attraction of the game is the very fun practice mode where you can roam one of the four cities as you wish (optionally mowing down pedestrians and blowing up as many cars with your machine gun as you like, racking up an enormous penalty score).
''Turbo Esprit'' might be considered the predecessor of open world racing games like [http://en.wikipedia.org/wiki/Grand_Theft_Auto_%28series%29 ''Grand Theft Auto''] or ''Driver: San Francisco'', except Rockstar would probably never admit this. But the fact is that this 8-bit game delivered a remarkable open world experience for its time. At least Wikipedia acknowledges this in their article about [http://en.wikipedia.org/wiki/Open_world#History open world] gameplay, complete with a CPC screenshot.
The CPC version has pretty marvelous graphics, much better than the C64 or Spectrum releases (except the title screen is more colourful on the C64). ''Turbo Esprit'' does not play all that well on a green screen because the gangster cars are a bit hard to distinguish. An arrow over the target car as in ''[[Chase H.Q.]]'' would have helped playability immensely. But then again identifying (or failing to identify) drug dealer/hit cars is also part of the fun.
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